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Genre: Drawing, Adventure

Players: Singleplayer

Platform: PC

Dev Team Size: 3
Dev Time: 96 hours
Engine: Unreal Engine 5

Roles: Project Lead, Level Designer

Part of 2024's GMTK Game Jam for the theme 'Built to Scale'. In Sketch Quest you go from room to room, switching between room view and your drawing of that room. After completion, you have to navigate to waypoints using only your map.

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Genre: Idle-Spelling

Players: Singleplayer

Platform: HTML

Dev Team Size: 2
Dev Time: 1 month
Engine: Godot

Roles: Project Lead, Game Designer, Artist, SFX

Idle Words is a small project my brother and I started in order to learn Godot. It's an idle game where you spell words to make more money, similar to Scrabble.

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Genre: Bullet Hell

Players: Singleplayer

Platform: PC

Dev Team Size: 5
Dev Time: 48 hours
Engine: Unreal Engine 5

Roles: Project Lead, Game Designer, Level Designer

Part of 2023's GMTK Game Jam for the theme 'Roles Reversed'. Gameplay is that of a golf hole trying to avoid the balls hitting towards it

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Genre: First Person Platformer

Players: Singleplayer

Platform: PC

Dev Team Size: 1
Dev Time: 3 months
Engine: Unreal Engine 5

Roles: Programmer, Designer

 

Time Steal is a platformer made to emulate the skills needed for Movement Shooters without any violence. You control the flow of time on obstacles to progress faster.

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Genre: First-Person Shooter / Deck-Builder

Players: Singleplayer

Platform: PC

Dev Team Size: 6
Dev Time: 48 hours
Engine: Unreal Engine 5

Roles: Project Lead, Game Designer, Level Designer

Part of 2022's GMTK Game Jam for the theme 'Roll the Dice'. Gameplay is using randomized bullets to exploit enemy weaknesses. Collect new bullet types as you progress

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Genre: Puzzle Platformer

Players: Singleplayer

Platform: PC

Dev Team Size: 7
Dev Time: 5 months
Engine: Unreal Engine 4

Roles: Lead Designer, Lead Programmer, User Testing

 

The Interloper is a puzzle platformer where you use time-traveling relics to solve puzzles and explore ruins.

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Genre: Top-Down Shooter

Players: Singleplayer

Platform: PC

Dev Team Size: 6
Dev Time: 48 hours
Engine: Unity

Roles: Project Lead, Game Designer, Level Designer

Part of 2021's GMTK Game Jam for the theme 'Joined Together'. Gameplay is using the ability to 'tether' to enemies to reflect damage taken back at them.

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